When I think of gaming, I picture myself sitting in a chair, or on the floor, holding my controller and staring at my TV. I’m either shooting bad guys, climbing a wall, racing a car, anything! And I’m being captivated by the narrative, letting it take me wherever it wants to.
My favorite part of gaming is experiencing the story. Maybe its because of when I grew up, but I just can’t get that same feeling when playing multiplayer games, even story driven ones. When I was a kid multiplayer meant when my character died, my brother or best friend then played Luigi. That was fine because the story was basic and easy to follow. Go through a few levels, hop over Bowser and get disappointed when the princess is in another castle. Simple.
How excited was I to pick up this game? Very! I love Gears of War. I do, but I love it for the single player campaign. I have played very little multiplayer. I have nothing against it, but it’s just not why I play games.
I had been looking forward to a new Gears game for a while and when I brought it home I set it on the shelf and looked at it like a kid waiting on Christmas. I had to finish the current game I was playing first as I hate having two unfinished games going on at the same time. So I finished up Wolfenstein on my PS4 and happily threw the new Gears into the 360.
After an update, as is the norm, I was in. I played through the first few areas and immediately felt the difference between this one and the others. I get it, it’s a spin-off done by a different developer. It is going to be different, but sometimes that can still be just as good. Call of Duty World at War comes to mind. Other than raining grenades it’s just as good as any Infinity Ward Call of Duty. Black OPs is also as good or better in my opinion. Continue reading Gear of War: Judgment