The Daily Goat Show

Video Game Culture, Reviews and Media


Are side quests getting out of hand? Dragon Age, I’m looking at you!

Don’t get me wrong, I enjoy side quests and they go a long way in adding to the overall experience of the game itself. However Dragon Age Inquisition got me thinking about them since they are unavoidable in that game. So let’s start off by talking about my experience so far.

I am three missions away from completing the main story and, as far as I’m concerned, the game. I’m the type that once I complete the main quest line in a game and the credits role I’m done. If I wanted to complete certain quests I would have. Dragon Age is no different in that respect. However it forces you to complete side quests to earn “Power Points” to use as currency to “buy” the main quests. I saved up a lot of points and marathoned through some main quests and got wrapped up in the new plot line and could not wait to see what was next! Except I needed to grind out 50 more power points to get the next missions.

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The Future of Single Player?

When I think of gaming, I picture myself sitting in a chair, or on the floor, holding my controller and staring at my TV. I’m either shooting bad guys, climbing a wall, racing a car, anything! And I’m being captivated by the narrative, letting it take me wherever it wants to.

My favorite part of gaming is experiencing the story. Maybe its because of when I grew up, but I just can’t get that same feeling when playing multiplayer games, even story driven ones. When I was a kid multiplayer meant when my character died, my brother or best friend then played Luigi. That was fine because the story was basic and easy to follow. Go through a few levels, hop over Bowser and get disappointed when the princess is in another castle. Simple.

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