Stephen digs into GUN and talks about why it’s one of his favorite games of all time.
Yup I bought it on last gen’s system seeing as I have yet to take the leap to an Xbox One. This game was actually going to be the one to force my hand to pick up an XBOne but once they announced it was coming to PS4 next year, and being released on 360 at the same time as the XBOne version, I decided to just pick up the 360 copy and wait for next year to get the “better” version. The PS4 version will likely include DLC and other stuff I’m sure.
It dawned on me the other day that I have made quite a few videos on Revelations 2 but never an actual review. In fact if you do a search for “Resident Evil Revelations 2 on Vita” my stuff typically comes up. However I’ve never really talked about the game itself. So let’s fix that now. Here is my full review on Resident Evil Revelations 2. And in true Daily Goat fashion I will concentrate more on the experience than the technical side of things.
The game takes place over four episodes, each one split into two chapters. The first part of each episode has you playing as Claire Redfield and the second as Barry Burton. Longtime fans of the series will instantly know these two. While it’s not necessary to know the background on the characters to enjoy the game, having a history with the series will definitely help with some of the story, especially the rare jokes and one-liners the game sneaks in.
Let’s take a quick look at Transformers Devastation! A game that is built on nostalgia and delivers a very fun and very satisfying third person action game.
I planned on doing a Day One Review for this game but where would I even begin? There is so much to talk about. I have twelve hours into the game and still feel like I’m getting my first impressions down. However, I have plenty to talk about and wanted to share my thoughts on the game so far.
I stayed away from most of the media surrounding the game leading up to it. MGSV is a huge title with huge expectations. I played Ground Zeroes so I was familiar with the look and feel but had no idea what The Phantom Pain would be like as far as presentation and story. What I found was very familiar to me, and I have mixed feelings on it. Don’t get me wrong I am loving this game so far.
Late to the game on this one but I finally finished it. There are multiple options for playing this game, either the original release on the Vita or the HD release on PC, 360 or PS3. As should be no surprise, I opted for the Vita version so this review will be based on my experience with the handheld. From reading different sites, the console/PC experience doesn’t really differ aside from looking prettier and a few added missions. So this should cover all iterations of the game pretty well.
So here’s a game that was much better than people may let on, at least in my opinion. I was shopping for some cheap PSP games and came across a brand new, in the wrapper, copy of Dante’s inferno. I completely forgot this was released for the PSP. I bought the game on release for the PS3 and had a blast with it.
When I got home I tore into it, chuckled at how old the case inserts were that were advertising old games and turned on the PSP. I didn’t know what to expect, I remember reading reviews that basically said this version was garbage. So a garbage version of an underrated game. Great, what a treat. To my surprise it mimicked the console version very well. What was supposed to be a quick test just to see what it’s like turned into hours of playing. And that turned into me firing up the PS3 version for a bit as well.
Yup, another Vita title. I’ve been playing a lot of Vita lately and have been having a blast. The latest title I’ve recently finished was Batman Arkham Origins Blackgate which is a companion to the console releases back in 2013. It plays as a 2.5D side scrolling version of the main games. In many ways it works very well, but there are also some major flaws with the title that should be talked about, but nothing that would warrant avoiding it.
It’s a decent handheld title that can be picked up and put down almost at will thanks to frequent automatic save points. I wish more games adopted that mechanic. I mainly finished the game by playing for an hour or more at a time but there were plenty of times I could pick up for only 10 minutes, advance the story a bit and pick it back up later without losing that progress.
Well the Witcher 3 just came out and I really want to play it seeing as I’ve heard great things about this franchise. However, story is important to me so I wanted to start at the beginning. I bought the Witcher and Witcher 2 on Steam and excitedly fired up the Witcher. I then nearly immediately shut it off. I did not like the gameplay at all. Point and click adventuring works great in Diablo, but not so much in the Witcher, at least to me. I even set the camera to over the shoulder but still could not get passed the click-to-kill mechanic which makes sense as I hate the mouse in FPS games as well.
So I fired up the Witcher 2 and was happily thrown in to a 3rd person action RPG. I played a few minutes before having to go take care of something else. The game seemed like it was going to be complicated in terms of character and item management but if the gameplay is good then I can look past that easily.
I am not a Far Cry fan. That doesn’t mean I dislike the series, it just means that I haven’t played the series. Far Cry 4 is my real introduction to the series. I do have the original and second in my Steam library with a total of 20 minutes spent between the two but other than that I went into this one completely ignorant of any storyline.
My initial impression of Far Cry 4 was good, I liked the way it started and it set the stage for me to want to know what is going on. But my exploration was short-lived since as soon as you gain control, you are thrust back into a cut scene and the story is laid out in front of you. The game actually lays out the story better than most other games at first. It’s a shame that after the first few story missions you are left thinking, “Why the hell am I doing any of this?”. The game also doesn’t do a great job of telling you that you HAVE to do some side missions to keep the story moving. I ran out of story missions and wandered around for over an hour before figuring that out.
Today we are throwing it back to 2009 and looking at Venetica. A 3rd Person Hack-n-slash RPG by Deck13 Interactive, one of the studios also behind Lords of the Fallen. Haven’t heard of it? That’s no surprise. The game received average reviews at best overall and based on the price cuts shortly after release I can’t imagine it sold well; having a female only protagonist also didn’t help which I find to be absurd but that’s the way things go unfortunately. Even the PC version now has no kind of key code or activation, that’s basically the developer going “Yup, it’s a game.” and just throwing it out there.
I, however, feel it’s one of the few hidden gems out there that hasn’t received much coverage. And that’s a shame. This is a great title that can be bought for very little cash nowadays. So first off, basic story is basic as they say. You play Scarlett who is the only one in a small village without any family aside from a half-brother. The village is attacked by assassins that are looking for her. She survives the attack and then it’s up to her to hunt them down for killing her lover. As it turns out the only way to exact revenge is by using a special sword called a Moonblade. Scarlett, of course, is the only one that can locate and use the blade making her the hero by default.
I’m on the delayed plan when it comes to Call of Duty. I don’t play the multiplayer so paying full price for a five hour campaign does not seem worth it to me but after a few price cuts, and a sale, the price finally fell in line…usually once the new one comes out. So I can’t wait to play Advanced Warfare next year!
For a series that’s known more for its multiplayer, I always have a good time with the campaign. It’s a shame that many people never even play it. Every single Call of Duty campaign I’ve played has been entertaining in some way. They later games seem to cram in a lot of different game styles, like a sample platter of the things you can do in multiplayer, into the campaign in a way that usually works seamlessly. It’s nice to break things up.
I wasn’t quite sure what to make of Bound by Flame once I started it up. I am playing the PC version and after some issues getting everything working it’s running quite well. However I have to disconnect my mouse in order to use my gamepad. It’s a known issue with the game. Research showed it was an issue with Logitech wireless mice and the game. So I bought a Microsoft wireless mouse, same issue. That’s an annoying issue that many have experienced, how it has not been fixed is beyond me. But aside from that, it’s been a smooth experience.
Once in the game the first thing I noticed was the visuals. I was expecting more I think for a game that was also released on the PS4 and XBone. Granted it was also released on PS3 and 360 so the visuals probably came under some kind of compromise. They do the job but look like they’d be at home on last gen consoles…near the beginning of release. I only mention this because of how jarring it was considering when the game came out. However the art style is fine. People have compared it to Borderlands, I guess I can see that but it’s a bit of a stretch.
EDIT: Ok, changing this to Reluctantly Recommended. While I stand by everything I wrote I can’t stop playing the game. It has the “Destiny” effect. It’s not a great game but you keep playing it. I will say that the main missions are fun, but the side stuff (Warchiefs included) that you have to do to unlock missions still feels like work and the cheapness of the encounters are still very prevalent. So be warned.
I really want to like this game. It’s pretty, it’s a big title, it’s got swords, I paid $30 for it…but I don’t. I’m sure people that are heavily invested into the lore of Middle Earth may really like it, but I can’t find any fun in this title. The combat is repetitive, VERY repetitive. I realize all games are but the sheer number of enemies this game throws at you making you mash the same two buttons over and over to win a battle after you’ve already grown bored of it is just stupid.
That’s my main issue with this game. There is something here that is good. Like Batman meets Assassin Creed. It has the makings of a great title. But it ruins the experience with the combat. It’s the same combat system used in the recent Batman games but Batman knew how to make it fun. You were never overwhelmed with enemies around every corner, but in Shadow of Mordor it seems every fight is a test of patience. Add to that, every one of your enemies seems to have a lot more health than you do which just adds time to an already uninspired battle.