Tag Archives: XBone
Is backwards compatibility necessary?
So I got into a Facebook war the other day for comments I made regarding Microsoft’s E3 showing, mainly the backwards compatibility (BC). I thought about it and wanted to talk about the need for this feature in current consoles.
A lot of people are looking forward to it and to be honest I would take BC over Sony’s streaming service anyday. They both address the same, or similar, need but with BC you still physically own a copy of the game. That’s huge for me. Another advantage of it on the XBone is the very well documented reliability of the early Xbox 360s. The later ones are fine but if someone has an early model that dies then this could be a viable option if they already have an XBone as well.
Ryse: Son of Rome
Ryse was recently released for PC and I got my hands on a copy, or rather my PC got it’s hard drive on a download…or whatever. Either way we got it, and I’ve been playing a lot of it. It’s still the only game that I wanted from the Xbox One lineup and almost bought an XBone just to get it. Luckily I found it was released on PC and Steam had it on sale for $19. Score! I’ll still pick up an XBone when Halo 5 releases I’m sure.
It runs very well to my surprise. PC ports are usually not optimized the best but this runs well on my system which has a AMD Phenom II x4 945 running at 3.3Ghz, 8GB of DDR3 and the GTX 750ti SC video card that was featured in the install video about a month back. Not a major powerhouse compared to what’s out there, but more than enough to keep up with the latest games at very playable resolutions and frame rates. I did notice some frame rate issues at first but a few helpful guides on the internet had that sorted quickly.
Continue reading